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Additions

This section is intended for advanced users who are looking for a more robust modding experience beyond the foundation laid by WSG. Users must be capable of performing their own load order adjustments, patching, and troubleshooting.

Important!

Do not install this entire section indiscriminately. Pick and choose only the mods that interest you. Otherwise you will end up with a broken game that crashes. The Basics of xEdit and The Method can be used to learn the basic principles of patching and conflict resolution.

The WSG team will not provide support for the following mods. Rather, the intent of this section is to provide a list of proven and reliable mods that can be used in conjunction with WSG. In isolation, the majority of these mods will work with the main guide with only minimal patching, though when added in conjunction with one another, they may create a large patching and compatibility burden.

Fixes

Equip and Movement Speed Fix - ESPless - Fixes animation speed not updating correctly while in-game for weapon drawing, weapon holstering, and running.

Female Pipboy Aligned - No more tilted pipboy for female characters.

Freeside Neon Sign Fix - Fixes the flicker present on several Freeside neon signs.

Gauss Impact Fix - ESPless - Fixes the Gauss Rifle bug in VATS, correcting damage and explosion effects.

Gun Runners Kiosk Glass Fix - Fixes the glass texture in the Gun Runners' kiosk.

Impostors and LOD Flicker Fix - Fixes the Z-flicker between impostor references and LOD meshes in Camp McCarran and the nearby cells by disabling those impostor refs.

Laser Pistol 3rd Person Latch Animation Fix - Fixes a vanilla bug where the latch for the laser pistol would be out of position after reloading or clearing a jam.

Melee VATS Animation Restoration - Brings VATS melee animations back from the dead.

Money Fixer - ESPless - Scripted replacement for when the wrong money item types are used in mods.

Mostly Fixed FaceGen Tints(NV or TTW) - Fixes vanilla FaceGen tints.

  • The plugin will be crossed out in your plugin list. This is normal and occurs because the mod only loads BSAs.

MZ Holding Cells Fog Clip Distance Fix - The fog clip distance for the holding cells in TTW's Mothership Zeta is low enough that it's clearly visible in the first area. This fixes it.

NPCa - NPC Prevention of Chem addiction - ESPless - Prevents NPCs from gaining addiction effects when using chems or alcohol, as they would not attempt to act on said addictions.

Pip-Boy Light Flicker Fix - NVSE - Fixes flicker in Pip-Boy opening animation if its light is on.

Ranger Combat Helmets Clipping Fix - Fixes the issue of character head clipping through ranger combat helmets.

Smooth True Iron Sights Camera - Aim down sights without the camera snapping to place.

Swimming Creatures Fix - ESPless - Gives the "swim" movement flag to the few vanilla creatures that have associated animations, meaning they can now pursue you through water.

Tranquility Lane Pipboy Glove and Custom Race Fix - Stops Tranquility Lane from de-aging you to child, which broke any race replacers that do not have child versions. Also prevents alteration to the pip boy, for better compatibility with pip boy replacers.

TTW 32 Pistol Projectile Clipping Fix - Fixes a Fallout 3 bug where the .32 Pistol was using 7.62 Rifle Bullet Projectiles, causing the bullets to clip through the gun as they're fired.

TTW Combat Shotgun HQ Reload Sounds - Replaces the low-quality reload sounds of the Combat Shotgun in TTW with the original, higher quality versions.

Vanilla Animations Weapon Scale Fix - Prevents interactive animation mods used alongside vanilla weapon animations from causing the weapon to disappear.

Vent Lighting Fix - Adds the SF_Eye_Enviroment_Mapping shader flag to vent meshes.

  • Must be loaded after NVMIM.

Weapon Mod Description Fix (TTW) - Certain weapon mods have an empty line above the description. This simple fix rectifies that issue.

zlib Updated - NVSE - Updates zlib to the latest version for faster loading and less stutter.

User Interface & HUD

3D Grenade Indicator - Adds a UI element showing the position of grenades in 3D space, additionally highlighting blast radius and fuse timer.

Dialogue DoF Disabler - Removes the depth of field effect while in the dialogue interface.

PipBoy DoF Disabler - Removes the depth of field effect while in the pip-boy interface.

Show Water Source H2O - Water sources will show their hydration amount instead of HP when the player is in hardcore mode.

Sleep, Wait, Hardcore Needs - Shows the amount of H2O, FOD, and SLP that will be gained/lost while sleeping.

ySI Expanded - Adds additional ySI sorting subcategories and icons.

ySI Misc Quest Items Patch - Adds additional ySI sorting icons for sheet music, pre-war books, and dog-tags.

Gameplay

Quality of Life

Auto-Save Manager - Adds timed autosaves, save slots, and incremental/full save hotkeys.

B42 Optics - Adds working Dual-Render Scopes into Fallout New Vegas!

B42 Quickthrow - Adds brand new, modern throwing weapons mechanics, as seen in Metro, COD, Fallout 4 and some other FPS games.

Baka Skill Book Scanner - Dynamic quest markers that highlights nearby skill books, anywhere, anytime.

Base Object Swapper - Framework for swapping base objects and references. Requires additional mods to utilize its functions, some of which are listed on this page.

Basic Retrievable Throwables - Adds any throwable weapon which hits a target to the target's inventory.

Benny Fighting Chance - Buffs Benny's ammo and DT to help him have a little more survivability when fighting the player.

Better Weapon Restrictions - Makes open carry of weapons in restricted areas a hostile action.

Cookable Grenades - Holding a grenade before throwing it decreases its fuse.

Companion Carry Weight Adder - Adds the free space of your companions’ inventory to your own.

Complex Vendors - Makes vendors only buy items related to their profession.

Consistent Caliber Naming - Renames vanilla ballistic ammo types to be more consistent and match their real-world counterpart.

Creatures Aren’t Evil - Prevents karma gain from killing creatures.

Crippled Limb Reaction Enforcer - Makes the idle animations for crippled limbs come through in situations where the game cannot pick them correctly like when the damage comes from an explosion. Also makes NPCs get some more debuffs from crippling like the player does.

Destroyable Bottles - A mod that lets bottles and other glass objects be destroyed when hit with weapons. Yields a small performance benefit.

Double Jump and Coyote Time - Allows a configurable double jump or a period of time you can still jump while no longer touching the ground or running off a cliff.

Faster Sleep-Wait - Decreases the delay between hours while waiting or sleeping.

Hardcore Forever - Enables Hardcore mode and disables the selection message.

Iron Sights Aligned - Aligns iron sights across mods that alter or add animations and weapons.

  • Use both the main Iron Sights Aligned file and the Iron Sights Aligned Mod Support file provided on the main mod page if using mods that add new weapons to the game.
  • This mod also comes with built in patches for B42 Optics.

Kaleidoscope - Uses the Base Object Swapper to dynamically swap static objects with similar ones of different textures.

Lootable Statics - Uses Base Object Swapper to allow you to loot previously static vents, hollowed trees/logs, lockers, desks, etc.

More Shovels - Makes shovels more common in barter and enemy loot.

More Throwing Weapons - Increases the saturation of throwing weapons throughout the game.

Movable Statics Replaced with Lootable Versions - Uses base object swapper to swap hundreds of statics with lootable versions.

No More Explosions Blindness - Removes the blindness effect from explosions.

No More Motion Sickness - Removes any kind of blur (motion blur, get hit blur, etc...) from the game.

Point Lookout Doctors TTW - Adds functional doctors to point lookout.

Power Armor Explosive Resistance - Provides direct explosion resistance for power armor.

PSRO - Peripheral Scope Reticle Overhaul - A comprehensive overhaul of all vanilla scope reticles with pixel perfect alignments and a full clear view of surroundings.

  • Less performance intensive than B42 Optics, though still visually pleasing.
  • Compatible with all vanilla TTW scopes.
  • A mod compatibility patch for any mods that add new weapons to the game is also provided on the main mod page.
  • Pairs nicely with Nehred's Scope Aim Tweaks.

Purchase Items on Display (xNVSE) - Allows you to purchase items that are on display in a shop without having to go through the barter menu with a merchant.

Real Weapon Mods 2 - Gives weapon mods real meshes and adds them to random locations across the Mojave.

  • Download the complete version provided on the main mod page.
  • Download the placed in-game complete patch provided on the main mod page.
  • If a more hardcore experience is desired, get Sweet's configuration patch.

Realistic Ammo Name Replacer - RANR - Changes all ballistic ammo names in NV and TTW to better emphasize realism.

Realistic Weapon Name Replacer - RWNR - Changes out weapon names to match their real world counterparts, game lore or just something that makes sense.

Retrievable Railway Spikes - Allows for retrieval of railway spikes from targets who are hit by TTW's railway rifle.

Simply Less Junk - Culls a customizable percentage of various item types to help mitigate save bloat and useless world loot.

Skill Book Auto-Use - Automatically uses skill books upon pickup.

SMAC - Simple Melee Attack Canceling - Blocking interrupts your melee/unarmed attacks for quick and responsive defense.

TTW Collectibles - Merged - An assortment of quests to help with the collection of all Bobbleheads, Steel Ingots, Keller Family Transcripts, Intel Briefcases, and Alien Captive Recorded Logs.

  • If experiencing crashes when picking up notes with this mod, this can be remedied by updating to the unreleased JIP file pinned in the WSG discord server.

TTW Ultimate Invisible Wall Remover - A comprehensive invisible wall remover for Tale of Two Wastelands.

  • This allows you to cross previously uncrossable mountains or rubble piles separating buildings. This will make traveling easier, but will also allow access to areas not designed to be accessed and may break scripted events if areas are prematurely accessed.

TTW Quick Train to NV Prompt - Allows for starting in NV without the imperfections that can accompany the standard TTW provided option, and that TTW Quick Start disables.

Unmissable Casino Rewards - Prevents you from bypassing reward tiers in casinos.

Viewmodel Recoil - A recoil mod that affects the 1st person model only and does not move the camera. It is purely aesthetic. Can be used in conjunction with Immersive Recoil 2.0.

Functional Additions

Bottle the Water - Bottle some water to take with you on the go.

Camping - A sleeping bag and campfire that you can carry with you and drop anywhere.

Forced Entry - Bypass locks on doors and containers by damaging them.

Hit - Drugs - Adds an abundance of new chems for the discerning junkie and/or dealer! Feastures many returning favorites from Fallout games past and present. Includes custom animations.

  • Requires [B42 Inject - Animated Item Use - ESPless](B42 Inject - Animated Item Use - ESPless).
  • May make chems too plentiful if despite loot scarcity mods.

his mod adds a load of new chems for the discerning junkie and/or dealer! Featuring many returning favorites from Fallout games past, present and even the Fallouts that never were. 99% of them also come custom anims

Immersive Fast Travel Encounters TTW Edition - A user configurable overhaul of the fast travel system that implements D&D styled random encounters when the player fast travels.

  • Incompatible with Transporters and any other mod that travel through means other than the pip-boy map.

Immersive Minigames - Real-time, character-skill based replacement for hacking and lockpicking.

Immersive Sleeping Encounters - A user configurable overhaul of the sleep system that implements D&D styled random encounters when the player naps.

Magic Sewer - For all your cross-continental travel needs.

Pip-boy Weapon Mod Vendor - Purchase weapon mods directly through the Pip-boy interface. Optionally have them shipped to any unlocked dropbox.

Simple Diseases - A simple and modular disease system for Fallout New Vegas. Adds a the chance to get sick from eating bad food and drinking untreated water as well as the risk of contracting diseases from wild animal attacks.

Simple Explosive Entry - Allows the player to use explosives to bypass locks.

Simple Night Vision - Adds a simple night vision and thermal signature toggle onto power armor helmets.

Skill Practice PlusPlus - Implements a practice based skill system, where the player increases skills in a "Skyrim-style" by performing actions that use those skills.

Vendor Radio - Purchase items from any vendor directly through the Pip-boy radio menu. Optionally have them shipped to any unlocked dropbox.

Balance

ANVIL - Ammo New Variants in Loot - Adds ammo variants to loot pools.

CaliberZL - A caliber expansion mod.

Explosions Ignore Line of Sight - ESPless - Makes it so every explosion in the game ignores the Line of Sight check, meaning even if you are hiding behind cover, explosives will still hurt you (and of course, others).

Faster Melee Recoil Animations - Speeds up the melee recoil/stagger animations from 1.1 seconds to 0.3 seconds, greatly improving the flow of melee combat.

  • Use any pertinent patches provided on the main mod page.

Immersive Recoil NPC - Adds a recoil-like mechanic for all NCPs, including creatures, robots, etc. Induces a short period of time to recover between a series of shots.

Inaccurate NPCs - Increases NPCs threshold to miss you when shooting at you by editing the fNPCMaxGunWobbleAngle gamesetting.

  • Vanilla fNPCMaxGunWobbleAngle is 15. A good starting value for this setting is 30, then it can be increased as needed to induce further inaccuracy.

Larger Packs - Spawn Multiplier - Makes NPCs/creatures spawning in larger numbers.

  • Use with caution if using other difficulty enhancing mods like New Blood.

Misc. Gamesetting Tweaks - A collection of INI mods to configure Game Settings to your liking.

More or Less Rads - User-configurable increase or decrease in the size and intensity of all ambient radiation in the game.

Reload Reloaded - Replacements for agility modifiers to reload and draw speed, strength modifiers to throwing range, and custom sneak attack damage multipliers.

SIDE - Simple Items Distributed Everywhere - Distributes various items that are otherwise not readily available across the wastelands.

Simple Headshots - After crippling an enemy's head, the next shot will be fatal. Can be configured per enemy type.

SPARE - Sweet Part and Ammo Rebalance and Expansion - A complete rebalance of the ammo crafting system.

SSS - Sweets Simple Settings - Changes some gamesettings, like base/mults for carry weight, crippled limb penalties, karma changes, skill's effects on weapon damage, AP, damage threshold passthrough, health, tag skills, vats, and dismemberment

  • Use alongside the provided Tag Perk Description Ajudstment patch.

Sweet Dynamic Detection System - Enhances NPCs ability to detect the player at medium and long ranges, ameliorating the wildly overpowered state of sniping.

Vanilla SWEEP - Sweet Weapon Enhancement and Expansion Package - A complete rebalance of the weapons in TTW to create a cohesively balanced system that takes more time for progressive and diminishes the degree to which later weapons eclipse earlier ones.

Weapon Jamming Tweaks - Replaces the formula for weapon jamming when firing and reloading.

  • Use Sweet’s configuration file if a more hardcore experience is desired.

Well Rested Overhaul - Expands how the well rested effect works, including additional buffs and changes in duration of effect.

  • Soft incompatibility with Sweet Healing System, as they both alter the well rested bonus in conflicting ways.

Content

Major World & Game Changes

AGE - Anchorage Gameplay Expansion - Complete Overhaul - A complete overhaul of the Anchorage DLC including rebalancing, new gear, new weapons, new enemies, new boss fights, and new encounters. Inspired by Call of Duty, Doom Eternal, and Half-Life.

  • Please review the mod page requirements and patch availability carefully.

Claim the Mojave (and the Capital) - An expansive end-game mod that allows the player to build outposts at locations across the two wastelands.

  • This mod will require a significant number of patches to maintain compatibility.

DMT - Dead Money Tweaks - Complete Overhaul - A complete overhaul of the Dead Money DLC including rebalancing, new gear, new weapons, and new enemies. Intended to be a pseudo-RPG-survival horror experience and inspired by Resident Evil.

  • Please review the mod page requirements and patch availability carefully.

EDGE - Early Decisions and Gameplay Enhancement - A complete overhaul of TTW, particularly focused on enhancing engagement and variety in DC’s early game.

JER - Just Enough Realism - A TTW wide rebalance mod.

  • Requires both the main file and the TTW patch provided on the main mod page.
  • Would ONLY recommend using this mod in conjunction with Sweet's JER Patch, paying special attention to Sweet's specified load order in relation to her other overhaul mods.

Point Lookout Reborn - Large overhaul of Point Lookout in an attempt to make it more enjoyable, level friendly, and to reward exploration. Includes new quests, enemies, locations, and more.

Rebuild the Capital - Massive end-game expansion of the Brotherhood of steel. Features new armors, weapons, quests, perks, NPCs, and a recruiting system.

  • This mod will require a significant number of patches to maintain compatibility with other mods.
  • Please note that there are ~6,000 unvoiced dialogue lines.
  • However, this is an amazing and expansive addition of content, which more than makes up for its incomplete voicing and compatibility issues.

True Open World DC - Disables the FO3 main quest, and allows you to visit all main quest locked locations such as Raven Rock and Vault 101 through alternate means, providing a true open world experience in the Capital Wasteland.

Player Homes

Afterschool Special - A quest mod focused on the refurbishment of the Goodsprings School, ultimately yielding a new player home, including a repair shop, healing station, crafting station, and workbenches.

Capital Wasteland Hideouts - a collection of 10 small way station player homes that offer places to safely store your stuff until you can get to your main base (or until you can acquire one).

Mobile Truck Base TTW Community Preview Edition - Adds a mobile truck base player home.

TTW - Springvale Garage - A lore-friendly and balanced player home/quest mod for TTW that sees you renovate the ruin of the garage at Springvale Red Rocket into a fully functional and capable home for yourself. Clean up, restore power and water, salvage furniture, and purchase or scavenge powerful upgrades for your home.

Vertibird Player Home - Adds a small quest that lets the player acquire a summonable and pilotable Vertibird home after helping an old NCR pilot.

Location Additions & Overhauls

Important!

All of the mods in this section require LOD generation. Instructions are provided in the Viva New Vegas - LOD Guide.

Another Interior Mod - Adds additional interiors in the DC Wasteland.

Better Strip View - Adds strip signs and adjusts building position to remain consistent when viewing from anywhere.

Big Town Extended - Overhauls Big Town.

Believable Grub n’ Gulp - Overhauls Grub n’ Gulp.

Canterbury Commons Redesigned - Overhauls Canterbury Commons.

Cottonwood Cove Slave Market - Adds a slave market at Cottonwood Cove to support in-game lore.

Detailed New Vegas Suburban Overhaul - Westside - Merges two mods (Detailed New Vegas - Westside and New Vegas Suburban Overhaul) to overhaul Westside.

Freeside Facelift Lite - Overhauls Freeside.

Gun Runners Actually Run Guns - Expands the Gun Runners to a more lore appropriate role and adds a Gun Runner caravan that travels the Mojave Wasteland.

Hidden Valley: Overhauled - Overhauls the Brotherhood of Steel’s Hidden Valley.

Hoover Dam Bridge Overhaul - Overhauls the Hoover Dam Bridge.

Interiors Improved - Vault 21 - Overhauls Vault 21.

Irradiated Lonesome Road - Irradiates the entirety of Lonesome Road to increase difficulty and highlight the desolation of the divide.

Less Empty Nellis - Overhauls the Nellis region.

Less Empty Primm - Overhauls the Primm region.

Lightbright Strip Overhaul - Overhauls the New Vegas Strip.

Lucky 38 Lights Redone - Overhauls the Lucky 38's lights.

Lux Aeterna - The True Revival of Luxury - An Ultra-Luxe Overhaul - Overhauls The Ultra-Luxe.

Meresti Metro Redesign TTW - Overhauls the Meresti Metro.

Nellis Air Force Base Lightweight Overhaul - Overhauls Nellis Air Force Base.

Shanty Arefu - Overhauls Arefu.

Strip and Freeside Wall Replacers - Cleaned - Replaces the Strip and Freeside walls with concrete walls.

The Strip - 2023 Lite - A lightweight strip overhaul crafted to reflect the vision seen in E3 Footage.

  • Avoid the full version, as it is incompatible with nearly everything else that edits the strip.
  • Incompatible with Lightbright Strip Overhaul, which is a far more dramatic and visually stunning departure from the vanilla strip.

The Town of Vice - A Gomorrah Overhaul - Overhauls Gomorrah and the Omertas.

Ultra-Luxe Fountain Expanded - Overhauls the Ultra-Luxe fountain.

Van Graff Faction Overhaul - Overhauls the Van Graffs and The Silver Rush.

Vault 22 Flora Overhauled Remastered - Overhauls Vault 22.

Vikki and Vance Improvements - Overhauls The Vikki & Vance casino.

NPC, Faction, & Dialogue Overhauls

Brave New World - A massive re-voicing project using professional voice actors. Revoices ~7,000 lines across 145 NPCs.

  • Two versions are available, a voices only version (which is preferred alongside mods that overhaul TTW NPCs, such as TTW NPC Overhaul) and a full version that overhauls NPC appearances within the Mojave.
  • A TTW Patch is available for the full version, courtesy of Sweet. This patch is incompatible with the voices only version.

Companion Characteristics - Provides unique perks to NPCs to provide more gameplay quirks and personality to companions. These often take the form of debuffs.

D.C. NPCs - Adds reactivity, clutter, and minor NPCs to the DC wasteland.

Faction Wasteland Presence - Adds Great Khans, Securitrons, NCR, Legion patrols, and Brotherhood of Steel paladins in lore-friendly locations.

Friendly Strip Factions - Makes the various Strip factions friendly after completing their respective quests.

Mojave Raiders - Overhauls New Vegas’ raider factions, balancing their loot and adding more of them to fight.

NCR Dialogue Expanded - 238 new lines of dialogue for generic NCR troopers, rangers, and MPs.

Raiders of the Capital Wasteland - Expands the Raiders into a joinable faction with new settlements, interactions, and quests.

Creature, Enemy, Weapon, & Armor Overhauls

Important!

This section assumes you have already visited Sal's New Vegas Visual Renewal - Mutation Section for creature add-on packs, New Vegas Visual Renewal - Refurbishment Section for armor add-on packs, and New Vegas Visual Renewal - Aggression Section for weapon add-on packs. Duplicates and redundancies are intentionally omitted. If any of the following mods are added to Sal's guide, they will be removed from Additions.

Better Ghouls - No Roar Animation - Removes ghouls "roar" animation that plays before they attack, meaning they now charge the player instantly - making them much deadlier.

Mojave Wildlife - Adds hundreds of leveled, vanilla-friendly creatures throughout the Mojave.

STARS - Sweet’s Total Armor Rework System - A complete rework of the entire armor suite, including the rebalancing and addition of ample armors.

Quests

3DNPCs DC - Adds 15 quests, 8 companions, background NPCs, and a radio channel to the DC Wasteland.

3DNPCs NV - Adds 5 quests, 3 companions, and a lot of background NPCs to the Mojave Wasteland.

Autumn Leaves - A DLC-sized Quest Mod with more than 2000 pro-voiced lines. Delve into a centuries-old library inhabited by sentient machines and solve Hypatia's mysteries. Five different endings and a unique original soundtrack.

Havasu Blues - Embark on an adventure south to the town of Lake Havasu City and its surroundings! With over 60 voiced characters, dozens of new locations to explore and a bunch of quests to solve.

  • Use alongside Havasu Blues Bugfixes - Fixes navmesh errors, script errors, incorrect dialogue conditions and oversights in Havasu Blues.

Th3Overseer’s Collection - Includes Th3Overseer's Core ESM (required), The Initiation, Eliza, The High Desert, The North Road Remastered, Headhunting, and The Depths of Depravity.

  • This link is considered the definitive version. The various fix and tweak mods across the nexus are incompatible with this version.
  • Download the plugins separately rather than the old all-in-one pack, otherwise Mod Organizer 2 will not recognize the files.
  • If using Hits's Anim Seasons 1, 2, and 3, use the Th3Overseer's Mods - kNVSE Patch.

The Someguy Series - The master file required for all of Someguy2000's quest mods.

Perks & Traits

Friends With Benefits Perk Pack - A set of perks that grant bonuses once idolized by various factions.

PerkPackPlus - Adds various new perks suited for specialization and to add spice to your build. Compliments S6S Perks and Sweet Perk Overhaul well.

Vegas Elysium Perk Park - A perk and trait pack inspired by Disco Elysium. Includes a thought cabinet and a new flaw system.

  • Please read the trigger warning on the mod page carefully prior to downloading.
  • Pairs nicely with Levelup Traits, which grants the option to take a trait per a variable amount of levelups.

Visuals & Audio

Important!

Sal's New Vegas Visual Renewal is HIGHLY recommended for core visual, audio, and lighting improvements. Duplicates and redundancies are intentionally omitted from the following sections. If any of the following mods are added to Sal's guide, they will be removed from Additions.

Visual Improvements

Accurate NASA Stars - New 4k star texture and mesh using NASA satellite images to create a real-world accurate starfield for New Vegas.

  • Must be loaded after weather mods.

Armed To The Teeth - Redux - Allows you to holster up to 4 weapons on your body at once.

Dual Wasteland Street Lights - Adds functioning street lights across the DC and Mojave wastelands.

  • Contrary to the description on the mod page, the less street lights version does not appear to appreciably impact performance.

TTW - Megaton Lighting Overhaul - Overhauls the lighting for Megaton.

Radiation Visuals - Adds a customizable visual effect when the player is exposed to radiation. Includes ionizing particles, static noise, blurred vision, and more.

  • Please note that the high quality verison will increase menu main load time, but will not worsen in-game performance.

Taller DC TTW 3.3 Conversion - Adds skyscrapers to the DC area of the Capital Wasteland.

  • Has a moderate amount of z-fighting (visual artifact).
  • Requires LOD generation. Instructions are provided in the Viva New Vegas - LOD Guide.

Titans of the New West (TOTNW) - A complete overhaul and restyle of power armor to provide a more classic, heavy, and imposing experience.

TTW - Robco Lights - Adds lights to areas on robots you'd expect would actually emit light.

Window Ambient Light at Night - Windows that light up at night now emit a light and light up their surroundings.

Landscape Overhauls

Important!

All of the mods in this section require LOD generation. Instructions are provided in the Viva New Vegas - LOD Guide.

New Vegas Landscape Overhaul Re-Remastered (NVLORR) - Adds new life the the Mojave Wasteland by making bland locations more detailed.

Enhanced Landscapes - Another revision of the original New Vegas Landscape Overhaul.

Desert Landscapes - A comprehensive landscape overhaul for the Mojave Wasteland.

Red on the Rocks - A stunning overhaul of the Red Rocks Canyon region.

  • Has several different versions, including versions that optionally overhaul the Great Khan culture within the region, as well as versions that require Spifferino's Improved Rock Variants.
  • Can have a significant performance impact if used alongside larger mod lists.
  • Patches for MoreMojave and Eliza are provided on the main mod page.

NPCs

The following are designed to be placed in the following load order if using the entire suite.

TTW NPC Overhaul - A lore friendly and restrained visual overhaul of NPCs from both wastelands.

  • This will require manual patching if other mods altering NPCs are being used.
  • Shabby has been kind enough to create a patches for EDGE and STARS

T4 - A female body replacer.

  • Also requires T4 Modest to prevent incompatibility and clipping with mods that edit armors.

Improved Vanilla Male Body (IVMB) - A male body replacer.

CKR - Character Kit Remake - Replaces all humanoid character assets.

HD Head and Face Textures - New high-quality face and head appearances for various types of characters.

  • A less memory intensive alternative to CKR.

Animations

B42 True Leaning - Adds contextual leaning around corners.

Idle Variety - Adds idle animation variants to NPCs - More life and less monotony.

Melee Hitstop Effects - Adds hitstop for melee weapons, by slowing down gametime to 0.1 for a few frames, then restoring it.

Modern Stagger Animations - Replacers for stagger and crippled animations.

Ragdolls & Death Throes - Improves the animations associated with all ragdoll physics.

  • The following are designed to be placed in the following load order.
  • NV Compatibility Skeleton
  • Ragdolls
  • Death Throes
    • Modified Ragdolls
      • This plugin overwrites the original Ragdolls plugin.
    • Reactive Ragdolls
      • This is the death throes main file and should follow the modified Ragdolls plugin.
    • Constraints
      • This is an optional file that changes the physical properties of many armor types to allow for more convincing ragdoll animations.
    • Projectile Forces
      • This is an optional file that provides custom re-assignment of projectile forces, as vanilla values are inconsistent with their real-life caliber counterparts.

Audio

ATMOS Ambience Overhaul - Modernized ambient soundscape with an object based directional sound system.

The Golden Archive - Greatly extends Radio New Vegas with 200+ lore friendly tracks.

  • If using alongside A Music Addition - Revised, use the TTW - No Radio New Vegas version of Music Addition available in the FOMOD.

Changelog

1.3 - 4/30/2024

  • Transferred several mods from Additions to the main portion of the guide, including TTW Ultimate Invisible Wall Remover, Collision Meshes - DC, Collision Meshes - NV, Improved AI (Navmesh Overhaul Mod), ExRB - Extended Roombounds, Fallout 3 TTW Interior Optimization Project, Mainframes Litter Flickering Fix, Alternate Holographic Panel, Stash Organizer, Transporters, Harder Barter Faster Stronger, RAD - Radiation (Is) Actually Dangerous, Sweet Healing System, Natural Interiors, General Lighting Overhaul, Quick Select - A Zelda BOTW Style Quick Menu, Enhanced Movement, Item Cards, and Unfound Loot.
  • Removed Meshes sub-section given the transitions above.

1.2 - 4/30/2024

  • Removed Consistent Spread - Firearms Accuracy and Wobble Fix due to redundancy with the main guide.
  • Clarified Mostly Fixed FaceGen Tints (NV or TTW) description being crossed out in the plugin list.
  • Clarified Improved AI (Navmesh Overhaul Mod) to remove the requirement to generate a compatibility patch.
  • Clarified incompatibility between Immersive Fast Travel Encounters and Transporters.
  • Clarified Vanilla SWEEP incompatibilities.
  • Clarified Realistic Weapon Name Replacer - RWNR compatibilities.
  • Fixed spacing of Collision Mesh mods.
  • Removed Skinned Mesh Improvement Mod at Sal's demand.
  • Added TTW Collectibles - Merged.
  • Added Th3Overseer's Mods - kNVSE Patch.
  • Added Realistic Ammo Name Replacer - RANR.
  • Added Hit - Drugs.
  • Added Faster Melee Recoil Animations.
  • Added 3D Grenade Indicator.
  • Added a Player Homes sub-section under the Content section.
  • Moved Capital Wasteland Hideouts to the Player Homes sub-section.
  • Added Afterschool Special.
  • Added TTW - Springvale Garage.
  • Added Explosions Ignore Line of Sight - ESPless.
  • Added Real Time Reflections - Performance Tweaked for PL for Point Lookout Reborn users.
  • Added No More Explosions Blindness.
  • Added The Strip - 2023 Lite.
  • Added Vertibird Player Home.
  • Added Mobile Truck Base TTW Community Preview Edition.

1.1 - 4/20/2024

  • Added a caveat that Enhanced Movement and 1st Person Sliding Fix are redundant when used together.
  • Added Mainframes Litter Flickering Fix.
  • Added Laser Pistol 3rd Person Latch Animation Fix.
  • Added TTW Combat Shotgun HQ Reload Sounds.
  • Added Consistent Spread - Firearms Accuracy and Wobble Fix.
  • Added Equip and Movement Speed Fix - ESPless.
  • Added Mostly Fixed FaceGen Tints (NV or TTW).
  • Added Freeside Neon Sign Fix.
  • Added Gauss Impact Fix - ESPless.
  • Added Gun Runners Kiosk Glass Fix.
  • Added Impostors and LOD Flicker Fix.
  • Added Melee VATS Animation Restoration.
  • Added Money Fixer - ESPless.
  • Added MZ Holding Cells Fog Clip Distance Fix.
  • Added NPCa - NPC Prevention of Chem addiction - ESPless.
  • Added Pip-Boy Light Flicker Fix - NVSE.
  • Added Ranger Combat Helmets Clipping Fix.
  • Added Smooth True Iron Sights Camera.
  • Added Swimming Creatures Fix - ESPless.
  • Added Tranquility Lane Pipboy Glove and Custom Race Fix.
  • Added Vanilla Animations Weapon Scale Fix.
  • Added Weapon Mod Description Fix (TTW).
  • Added ExRB - Extended Roombounds.
  • Added Fallout 3 TTW Interior Optimization Project.
  • Added a Meshes sub-section under the Visuals section.
  • Moved Collision Meshes to the Meshes sub-section.
  • Added Skinned Mesh Improvement Mod.
  • Added Vent Lighting Fix.
  • Added Improved AI (Navmesh Overhaul Mod).
  • Added Item Cards.
  • Added SSS - Sweets Simple Settings.
  • Added TTW Ultimate Invisible Wall Remover.
  • Added The Someguy Series, including New Vegas Bounties I LE, Sweet Style Bounties, New Vegas Bounties I LE - kNVSE Sets, and New Vegas Killer LE.
  • Added TTW - Megaton Lighting Overhaul.
  • Added Havasu Blues Bugfixes.
  • Added Female Pipboy Aligned.
  • Added Crippled Limb Reaction Enforcer.
  • Added Purchase Items on Display (xNVSE).
  • Added Capital Wasteland Hideouts.
  • Added HD Head and Face Textures.
  • Adjusted the layout of CKR and associated mods.
  • Added Realistic Weapon Name Replacer - RWNR.
  • Added Misc. Gamesettings Tweaks.

1.04 - 4/9/2024

  • Fixed a mislabeled CKR mod.

1.03 - 4/8/2024

  • Added facegen patches for Th3Overseer's Mod Collection.
  • Re-labeled the other facegen patch link names.
  • Added Mainframes Litter Flickering Fix.
  • Added both DC and Mojave Collision Meshes.
  • Added Point Lookout Doctors TTW.
  • Added an audio sub-section under the Visuals Section, which is now renamed to Visuals & Audio.
  • Added The Golden Archive.
  • Added Immersive Fast Travel Encounters TTW Edition.
  • Added Immersive Sleeping Encounters.
  • Added CaliberZL More Mod Stuff.
  • Added Simple Diseases.
  • Added Simple Explosive Entry and Simple Explosive Entry Tweaks.

1.02 - 4/4/2024

  • Added Benny Fighting Chance.
  • Added Friends With Benefits.
  • Added Companion Characteristics.
  • Added CaliberZL Patch Compendium.
  • Added Taller DC TTW 3.3 Conversion.
  • Removed erraneous vanilla facegen patch link.

1.01 - 4/2/2024

  • Removed Lossless Scaling to avoid promoting paid material.
  • Fixed several link related errors.
  • Added notation that certain mods require LOD generation where appropriate.

1.00 - 3/30/2024

  • Original release.