- Right-click the empty space in the left pane of MO2 and select Create separator.
- Name the separator Visuals.
Visual Fixes & Optimizations
Optimizations and fixes for a large selection of meshes in the base game and DLC.
Fixes dozens of game models across the base game and DLCs.
Significantly improves performance on the New Vegas strip by removing unseen water LOD.
NVSE plugin which fixes bugs and adds utilities for weather mods.
Fix for depth of field bleeding over onto player's viewmodel.
Fixes a bug that would cause certain particles to appear black.
Fixes some alpha rendering issues like broken effects when using Transparency Multisampling.
Dynamically adjusts draw distance in accordance with the fog to improve performance with little to no visual difference.
Fixes muzzle flash lights not being culled after shot, leading to game still using them for illumination.
Fixes a bug that caused the Pip-Boy to ignore external lights & appear oddly dark - especially in interiors.
Fixes multiple pipboy:on nodes in the vanilla game armor meshes and TTW to remove the annoying pip-boy flicker.
- Main File - PipBoyOn Node Fixes TTW
Fix for massive shaking during aiming caused by floating point precision loss.
Mod fixes totally wrong specular lighting, and lack of muzzle flash lights on viewmodel.
Fixes moonlight, making the moon the light caster instead of the sun.
Fixes exterior lighting bugs & allows up to 4x the number of active lights.
Attaches Pip-Boy light to the Pip-Boy so it moves with the player's arm.
Increases bloom precision, reducing flicker.
Increases resolution of water depth render target, thus significantly reducing aliasing and improving image quality.
Makes distant land textures less ugly.
Texture replacers for the underground metro maps, making them actually useful for navigation.
Upscaled grass texture, improving visual quality with negligible performance impact.
- Main File - Simply Upscaled Grass - Vanilla Style - 2k
Removes the requirement to patch weapons manually for ISControl nodes of animations. Required for Anniversary Anim Pack.
Includes three of Hitman's previous animation/bugfix mods, Subtle Camera Motion, Iron Sights Recoil Animations, and Fire Animation Variants. Also includes some new previously unreleased animations.
Gives weapons realistic inertia movement.
Allows multiple mods that edit the skeleton mesh to work together, required for B42 Weapon Inertia. ALWAYS LET THIS MOD OVERWRITE MODS WITH SKELETON FILES.
- Optional File - NVCS Vanilla Weights
Lighting & Weather
NVSE plugin which adds pseudo-animated clouds for horizons and panoramic cloud systems.
Interior rain sounds powered by Climate Control NVSE.
- Main File - Interior Rain
- Optional File - Interior Rain - TTW
Replace the ugly 2D rain found in Zion Canyon (as well as most weather mods) with a new 3D version. Rain no longer looks weird when you look up or down.
Rain fixes and improvements powered by Climate Control NVSE. Supports 3D Rain.
- Main File - Climate Control - Rain
- Optional File - Climate Control - 3D Rain
Makes changes to Image Spaces and Lighting Templates to give interiors a more dynamic and atmospheric look.
- Main File - Atmospheric Lighting Tweaks - TTW
An overhaul of weathers with 360 degree panoramic cloud textures, improved lighting, and DLC support.
- Main File - Desert Natural Weathers TTW