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19/04/2024

I know the someguy2000 mods are beloved by many, but not by me and considering most people won't ever even get to them, I see no reason keeping them in the guide. They were mainly here to promote the work, which I no longer wish to do.

  • Removed all of someguy2000's mods from Content
  • Removed NVB1 patch from Sweet Perks

29/03/2024

  • Added Pip-Boy UI Tweaks
  • Added CPI v5 - Dynamicon
  • Added Dynamic Weapon Spread - JAM Patch
  • Added Items Transformed - Enhanced Meshes (ITEM)
  • Updated some install instructions
  • Updated MAPMO custom INI
  • Updated load order

10/03/2024

  • Added Vanilla Fonts Revisited
  • Replaced Tutorial Killer with ESPless version on ModPub
  • Added Charisma Affects Reputation and its TTW Reputations patch
  • Added Charisma Tweaks
  • Replaced Faster Pip-Boy Animation with Instant and Faster Pipboy (No Stutter)
  • Removed Rebuild The Capital
  • Removed RTC patches
  • Changed the Home & Safehouse Tweaks link to ModPub
  • Added 3rd Person Animation Fixpack
  • Added 1st Person Sliding Fix
  • Improved the descriptions and install instructions of many mods, fixed typos, etc.
  • Updated load order

11/02/2024

  • Added Climate Control NVSE.
  • Added Cloud Upgrade NVSE.
  • Added Interior Rain.
  • Added 3D Rain.
  • Added Climate Control - Rain.
  • Updated loadorder.

01/02/2024

  • Added Sweet Style Bounties.
  • Added Armor Damage Overhaul.
  • Changed the warning for MAPMO from 'Caution' to 'Info'.
  • Added Viewmodel Shading Fix.
  • Added a note about Tutorial Killer, as it is not recommended for players starting 3D Fallout for the first time.
  • Added TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul and necessary patches.

26/01/24

  • Removed Sweet Pain NV - FPGE Patch as it was redundant.
  • Added TTW No Free Level Up.
  • Minor description updates.
  • Updated loadorder.
  • Added New Blood Custom INI, as some of the weapon sway tweaks interfered with Dynamic Weapon Spread.
  • Minor FOMOD instruction fixes.
  • Added Direct Download links to mods that link to Wasteland Supplements.

24/01/24

Today's work was mostly polishing and sweet, sweet consistency. Nobody will notice any of the change except me, and there isn't really much noticeable changes in content, but feel free to read ahead if you're interested.

  • Fixed a lot of english because I (very) am very illiterate.
  • Added instructions for creating separators, not sure why this was ever removed.
  • Added ySI Aid Addon Patch.
  • Deleted instructions for Clean Vanilla HUD that do not actually exist.
  • Added the correct FOMOD interactive buttons for most FOMODs.
  • Fixed the Simple Maps instructions bleeding into High Res Local Maps.
  • Moved High Res Screens from Visuals to User Interface and HUD.
  • Removed Vault Door Loading Wheel.
  • Added Scum's Corner Load Wheel.
  • Added Simple Loadwheels.
  • Removed Bad Mothafucka.
  • Added installation instructions for Supplemental Ammo Crafting.
  • Moved the Recommended Difficulty Notice to the top of Gameplay page.
  • Updated the FOMOD instructions for FPGE to actually be helpful.
  • Fixed RTC's FOMOD.
  • Separated the Someguy Series installations for simplicity.
  • Added the Home and Safehouse Tweaks INI File.
  • Added FOMOD instructions to Home and Safehouse Tweaks.
  • Edited Combatibility Skeletons description.
  • Changed some mod posititoning in the Visuals page.
  • Removed CPI Mod Patches, because it overwrites new CPI v5 icons which are higher quality.

20/01/24

  • Added notice about our Discord server.
  • Reorganized intro page.
  • Fixed typo in Incompatible Mods page, courtesy of Vergir.
  • Moved High Res Local Maps to correct section, courtesy of Vergir.
  • Edited notice about texture mods in the Visuals section.
  • Fixed name of NVVR on landing page.
  • Added MoreMojave.
  • Added Sweet Pain DC.
  • Added Sweet Pain NV.
  • Added RTC - Sweets Consumables Patch.
  • Reorganized Content page and added seperators.
  • Updated loadorder.

19/01/24

  • Added FOMOD installation instructions to Jesus's mods.
  • Removed Weapon Hotkey Icons, ugly.
  • Removed TLD - FPGE Patch, as it is useless.
  • Re-added Fallout Alpha Rendering Tweaks.
  • Re-added Dynamic Pip-Boy Light.
  • Added a note about recommended difficulty.

14/01/24

  • Added PipBoyOn Node Fixes.
  • Added Vault Door Loading Wheel - TTW.
  • Added Simple Maps.
  • Added MAPMO Extra Files.
  • Added MAPMO Custom INI.
  • Added No Big Guns Patch for Sweet Perk Overhaul.
  • Fixed some typos and consistency errors.

13/01/24

User Interface & HUD

  • Overhauled installation instructions and descriptions of most mods.
  • Re-Added FOV Slider.
  • Removed VHC CUM Patch, as it is unnecessary with MAPMO.
  • Added all of Jesus's UI mods (begrudgingly). - very
  • Added B42 Notify.
  • Added Recent Loot Log.

Gameplay

  • Overhauled installation instructions and descriptions of most mods.
  • Reorganized page.
  • Added TTW Quick Start Item Remover.
  • Added Wasteland Starting Gear DC.
  • Added Bullet Time Improved - a JAM addon.
  • Added Just Sprint Plus - Expansion for JAM and JVS.
  • Added NPCs Sprint In Combat.
  • Added Immersive Recoil 2.0.
  • Added Dynamic Weapon Spread 2.0.
  • Added Consistent Spread - Firearms Accuracy and Wobble Fix.
  • Added Supplemental Ammo Crafting.
  • Removed Baka Skill Book Scanner, as it is a cheat mod for a somewhat unimportant item.
  • Added TTW Merchant Supply Expansion.
  • Removed Misc Gamesetting Tweaks, unnecessary.
  • Removed NV and TTW Collectibles - Merged, cheat mods. As most people using WSG and TTW are playing F3 for the first time in a long time, taking away the fun of finding collectibles seems shitty. Feel free to use it if you do not care for semantics.
  • Added Sweet Perk Overhaul.
  • Re-added Sweet 6 Shooters Perks, was previously removed for performance issues that have now been resolved.
  • Removed Stash Organizer, too much work to make a MOD:PUB account for most users.
  • Moved New Blood to this section.
  • Moved Sweet Consumables to this section.
  • Moved Aid Addon to this section.

Content

  • Moved RTC to this section.
  • Removed Another Interior, quality isn't consistent with the base game.
  • Moved GRA Uniques Relocated to this section.
  • Removed player home mods. Leaving the one we liked, Springvale Garage, seemed out of place. Vanilla homes are enough anyway.

Overhauls

  • Removed and mods were incorporated into other parts of the guide.

General

  • Updated loadorder.txt
  • Made the page pink
  • Re-did footer
  • Redirected a majority of the appendix pages to ModdingLinked's variants of those pages
  • Fixed many broken links
  • Updated links across the whole guide
  • Fixed a lot of wording across the whole guide
  • Upheld consistency across the whole guide
  • Fixed English across the whole guide
  • Reorganized almost every page of the guide
  • Updated the contributors page
  • Updated the sidebars to reflect guide changes
  • Removed unused pages
  • Updated FAQ to mirror ModdingLinked's information about the same things
  • Updated pre-order pack placement information
  • Changed images to .webp format
  • Removed DarnUI support

User Interface & HUD

  • Removed all of v5 CPI, added a note as to why.
  • Added Colorful Inventory Ycons
  • Removed Vault Door Loading Wheel
  • Removed AidUI, feature creep.

Gameplay

  • Added Clean JAM
  • Removed S6S Perks, performance issues as said by Sweet herself.
  • Added notice about MOD:PUB
  • Added Delay DLC Redux's Pre-Order Pack Placement as a replacement for SawyerBatty's similar feature.

Content

  • Added MMTV's Mobile Truck Base Sorting Add On
  • Added RTC's A Trail of Crumbs Patch
  • Removed Washington's Malevolence
  • Added Dynamic Weapon Displays and MMTV Sink Redux Patch

Overhauls

  • Removed SawyerBatty, and all mention of it within the guide. SawyerBatty was replaced by New Blood, Aid Addon and Sweets Consumables for a more consistent and complete overhaul of the games difficulty.
  • Removed Cyberware 2281. Cyberware 2281 was removed because of my intent to include EDGE (which I haven't got around to fully patching yet) in the guide. Cyberware 2281 is still fine for use, the mod isn't broken or anything. Just not particularly compatible with EDGE's changing of the implant system.
  • Removed CyberJAM
  • Removed Save Restrictions, feature creep.
  • Added JIP Localized Damage Fix
  • Removed Three Perk Bounty, some UI glitches I noticed in testing, and saw some stuff about incompatibility with added perks.
  • Added New Blood
  • Added Aid Addon
  • Added Sweet Consumables

Visuals

  • Changed wording of the notice about Salamand3r's texture guide
  • Removed Anniversary Anim General Bugfix, integrated into Anniversary Anim Pack proper.

UI & HUD

  • Removed Simplified FO4 HUD
  • Removed FOV Slider
  • Reorganized the page

Gameplay

  • Removed TTW Quick Start Item Remover and Wasteland Starting Gear DC
  • Added Baka Skill Book Scanner
  • Added Better Caravan
  • Added Merged Collectible Quests for NV and TTW

Overhauls

  • Added "Another Interior" and "Root n Loot" patches for RTC.
  • Added Hardcore Perk Every Level (was already mentioned as an aside in the Gameplay section)
  • Removed BLEED
  • Removed BURN
  • Removed Simple Diseases

Visuals

  • Removed Dusty Distance Reborn
  • Removed Dynamic Pip-Boy Light for now while some crash reports get looked at

Finish

  • Updated loadorder.txt

FAQ

  • Added a few new entries and edited some existing ones

Overhauls

  • Removed Your Buddy Is Dead until some issues are fixed.

Visuals

  • Added Depth of Field Fix, Muzzle Flash Light Fix and Dynamic Pip-Boy Light.

Finish

  • Updated loadorder.txt.

General Changes

  • WSG no longer covers game installation, MO2 setup, TTW installation, or essential utilities such as xNVSE and 4GB patch.
    • In other words, we now assume/require that you have a working TTW installation via The Best of Times before starting the guide.
  • In keeping with this assumption, we also assume you know how to install mods in MO2, so the "Installation" steps for most mods have been removed, except where they are non-standard.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Visuals

  • Moved ISControl Enabler, Anniversary Anims, B42 Inertia and Compatibility Skeleton here from the now-defunct Animations section.

Animations

  • Removed this section entirely. The mods that survived have been moved to the Visuals section.

General Changes & Improvements

  • A handful of mods and patches received updates to correct small issues.

Tale of Two Wastelands

  • Added the Dead Money Hotfix.

Utilities

  • Switched to the NVTF beta version.

Gameplay

  • Added TTW Quick Start Item Remover.
  • Added Wasteland Starting Gear DC.

Content

  • Added missing Dynamic Weapon Displays - New Vegas Pack - TTW Patch.
  • Added missing Dynamic Weapon Displays - New Vegas Pack - MMTV Sink Redux Patch.
  • Removed the TTW - Mobile Truck Base - Transporters Patch since Transporters was removed in the previous guide update.

Overhauls

  • Removed TTW A World of Pain for Fallout 3 and its patches because the conflict profile against the rest of the guide is huge and it all involves navmeshing, which we can either ignore (not exactly good practice) or spend who knows how long patching things properly.
  • Removed ROOG until some issues are fixed and until a patch for RtC is available, i have no interest in doing this since i find the mod too hardcore to begin with.
  • Created and added a tiny patch between BLEED and TTW that forwards correct sounds for the Dark Natura drink and fixes the RoboScorpion explosion sound.
  • Inverted order of Cyberware and CyberJAM so that CyberJAM is loaded before Cyberware. This prevents CyberJAM from overwriting a cell with an ITM that should instead get patched for TTW. I can patch this later but for now just use both mods and order them this way, or rely on another mod next in the loadorder to bring back the TTW cell edit.
  • Created and added a tiny patch between Weapon Requirements System and TTW that forwards location-specific loading screens from TTW and keeps the text change by WRS.
  • Created and added TTW and Uncut Wasteland patches for SawyerBatty TTW.

Finish

  • Updated loadorder.txt, please note that this is very different now as the guide was reviewed completely.

General Changes

  • Simplified some instructions, as allowed for by this cleanup update.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Finish

  • Updated loadorder.txt.

Spring cleaning update; removed some clutter. There is nothing wrong with these mods; keep using them if you want.

Content

  • Casino Crowds
  • NV Truce Series
  • Abandoned Safehouse TTW
  • Bonnie Springs Bunker
  • Jacobstown Bungalow
  • Nellis Quonset Hut
  • Outcast's Hideout
  • Scavenger's Safehouse
  • Complete Player Home Upgrades

Gameplay

  • Configurable Pip-Boy Light
  • New Vegas Truce Series
  • Supplemental Ammo Crafting

Overhauls

  • Harder Strip Access
  • Infirmary Overhaul
  • RAD
  • Transporters