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Changelog - May 2022


30/05/22

  • VISUALS: Added Hit's Anim Fixes.
  • OVERHAULS: Moved BURN here (from Gameplay) and added another patch for it & BLEED.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

25/05/22

  • APPENDIX: Added FNV performance guide from Wall_SoGB.
  • GAMEPLAY: Removed Baka Skill Book Scanner.
  • FINAL: Updated loadorder.txt.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

24/05/22

  • "The player home update!"
  • CONTENT: Added three new player homes courtesy of Missing Mesh TV as well as Springvale Garage.
  • CONTENT: Restored Jacobstown Bungalow and Home & Safehouse Tweaks with author's consent.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

20/05/22

  • UTILITIES: Update Mod Limit Fix testing instructions.
  • VISUALS: Removed True Weathers TTW; replaced Desert Natural FNV version with TTW version to replace.
  • CONTENT: Home & Safehouse Tweaks and New Vegas Truce Series removed at author's request.

18/05/22

  • UTILITIES: Please welcome NVAC back to the guide; please enable NVAC alerts and report any prevented crashes.
  • UTILITIES: JIP LN Fonfig updated to enable NVAC alerts.
  • VISUALS: Re-added B42 & NVCS.
  • FINISH: Updated load order.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

17/05/22

  • UTILITIES: Revised and rewrote some steps.
  • BUGFIX/QoL: Categorized into objective VS subjective improvements, though the irony is not lost on me that these categories are themselves subjective.
  • GAMEPLAY: Removed Ragdolls :( - it's a fun mod but an inherently buggy one.
  • VISUALS: Removed B42 Inertia & New Vegas Compatibility Skeleton as I don't think it adds enough to warrant installing NVCS for a single mod.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

16/05/22

  • INDEX: Added Intel drivers link.
  • CONTENT: Updated FPGE instructions.
  • UI: Moved Clean Weapon Hweel to GAMEPLAY to ensure correct load order.
  • ENTIRE GUIDE: Cleaned formatting and unused styles.
  • ROOT BUILDER: First page revision.
  • MOD ORGANIZER 2: Added Root Builder instructions and configuration, added curator theme.
  • UTILITIES: NVHR, xNVSE and 4GB Patcher reformatted to fit Root Builder instructions.
  • BUGFIX: Added Discord Rich Presence.
  • Updated contributors page.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

15/05/22

  • UI: Updated Clean Vanilla HUD and Consistent Pip-Boy Icons steps; different selections are now required.
  • UI: MAPMO Fonfig has been replaced with the more elegant solution MAPMO Preset since the preset feature was added a few versions ago.
  • FINISH: Updated loadorder.txt.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

12/05/22

  • Added 3.3.1 Hotfix 1 to TTW section.
  • GAMEPLAY: Added Configurable Pip-Boy Light.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

11/05/22

  • ENTIRE GUIDE: Version numbers have been removed for simplification purposes; unless a specific version is specified you should just download the latest.
  • VISUALS: Added some new melee animations from SIGMA; removed 'Restored' Hand-to-Hand Sneak Attack Animations as very few people use the required tweak anyway.
  • VISUALS: Added Hit's Anims Season 1 with my attempt at an ironsights patch for it, please report any issues.
  • BUGFIX: Switched No Muzzle Flash Lights for No More Muzzle Flash Lights, primarily because the latter is hosted on Nexus which is easier for beginners.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

06/05/22

  • GAMEPLAY: Re-added NPCs Sprint in Combat as I am unable to reproduce the previously reported issue on current versions of script extenders.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

05/05/22

  • Updated the appendix & FAQ.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

04/05/22

  • The "Appendix" page now exists, which you already know if you were able to find the changelog again.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

03/05/22

  • CONTENT: Added Big Town Extensions & its Rebuild the Capital patch.
  • GAMEPLAY: Added Supplemental Ammo Crafting.
  • UI: Added Clean Weapon Hweel and Shadow Version Glow Icons.
  • FINAL: Updated load order (Long overdue).
  • Updated & changed contributors page.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

01/05/22

  • VISUALS: Added TTW Street Lights, removed Little More Lamplight (Redundant with former).
  • VISUALS: Added some new animation mods for melee & unarmed weapons.
  • VISUALS: Redid and simplified weather section. Recommending Desert Natural for NV and True Weathers TTW for DC. Removed redundant mods TTW Sun Tweaks and Restored Weathers & iMODS.
  • GAMEPLAY: Added Blackout Nightvision.
  • CONTENT: Removed Own the Ultra-Luxe Penthouse as it is part of Home & Safehouse Tweaks now.
  • UI: Removed JIP Minimap Dynamic Color (Handled by MAPMO now).
  • Moved some mods to different sections that felt better-fitting.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.