Wasteland Survival Guide

Visuals


First, create a "Visuals" separator in MO2.

As you install the mods from this section, organize them underneath this separator.
If you are curious about/disappointed by the lack of texture mods in this section, the WSG team doesn't really use texture mods & they are generally compatible with everything, so for that reason they are considered outside of the scope of the guide. If you are interested in texture packs, here is a texture guide contributed by Salamand3r to help you get started. No support is provided for these textures, but do enjoy.

Visuals

Mod Name Description Instructions
Skinned Mesh Improvement Mod Optimizations and fixes for a large amount of creature meshes Main File - man
Improved LOD Noise Texture Makes distant land textures less ugly Main File - Improved LOD noise Texture
Mostly Fixed Facegen Tints TTW Removes unsightly green tint from NPC face textures Main File - FaceGen Tint Fixes for TTW
Power Armor Visual Enhancement PAVE is a retexture pack for all power armors in FNV and F3/TTW
  • Main File - Power Armor Visual Enhancement 2K
    • Double-click the mod in the left pane & use the Optional ESPs menu to hide PAVE_NV.esp
  • Patch File - sawyerbattyPAVE
Real Unique Gehenna Gives Gehenna (unique Shishkebab) a stylish blue flame to set it apart from the normal variety Main File - Real Unique Gehenna ENG
Securitrons on Alert Securitrons' faces will change when they enter combat mode Main File - Securitrons On Alert
High Resolution Water Fog Increases resolution of water depth render target, thus significantly reducing aliasing and improving image quality Main File - High Resolution Water Fog
High Resolution Screens Increases the render resolution of in-game screens (Pip-Boy, terminals, character creation menu) to match your monitor resolution, making them much sharper and more readable Main File - High Resolution Screens
High Res Local Maps Increases resolution of local maps, resulting in a sharper and clearer image Main File - High Res Local Maps
CPI - Mod Patches Gives the "Consistent Pip-Boy Icons" treatment to modded content such as Cyberware
We install this file very late in the guide to ensure it overwrites all the other mods in the guide and we can see all of its icons
  • Main File - 3. CPI - Mod Patches
    • In the Installer just click

Lighting & Weather

Mod Name Description Instructions
Dusty Distance Redone Applies a subtle "distant fog" effect that looks nice and can hide ugly LOD, z-fighting and other engine bugs without feeling intrusive
  • Main File - Dusty Distance Redone
  • Optional File - Dusty Distance Redone - 39k (no nights tweaks)
Improved Lighting Shaders Fixes exterior lighting bugs & allows up to 4x the number of active lights Main File - Improved Lighting Shaders Preconfigured
MoonlightNVSE Fixes moonlight, making the moon the light caster instead of the sun Main File - MoonlightNVSE
Pip-Boy Shading Fix NVSE By default, the Pip-Boy ignores external lights, making it appear oddly dark - especially in interiors. This mod fixes that Main File - Pip Boy Shading Fix
High Resolution Bloom NVSE Increases bloom precision, reducing its flicker Main File - High Resolution Bloom
No More Muzzle Flash Lights Improves game performance in combat by disabling lights cast on the environment by muzzle flashes. Only the radiant light cast by the flashes is disabled - not the muzzle flashes themselves Main File - No More Muzzle Flash Lights
Simple Interior Lighting Overhaul Scripted simple solution for more immersive interiors. No FPS loss, no bloat. Automatic support for all interiors, including ones added by mods - including TTW
Desert Natural Weathers An overhaul of weathers with 360 degree panoramic cloud textures, improved lighting, and DLC support Main File - Desert Natural Weathers TTW
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